Wednesday, 16 February 2011

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Game Maker is designed to allow its users to easily develop computer games without having to learn a complex programming language such as C++ or Java.

Game Maker's primary development interface uses a drag-and-drop system, allowing users unfamiliar with traditional programming to intuitively create games by visually organizing icons on the screen. These icons represent actions that would occur in a game, such as movement, basic drawing, and simple control structures. Users also have the ability to create their own "action libraries" using the Library Maker.

For experienced users or those with computer programming experience, Game Maker contains a built-in scripting programming language called the Game Maker Language (GML), allowing more complex games to be made with the program.

Game Maker allows the creation of many types of games, including platform games, first-person shooters, third-person shooters, massively multiplayer online games and construction and management simulation games.
[edit] Educational use

As a professor of the University of Utrecht, Mark Overmars developed Game Maker partly as a teaching aid for his students. It is gaining recognition as a useful teaching tool in primary and secondary schools because of its easy entry and sophisticated scripting language.[16]

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